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Published Games

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Responsable for creating modular rooms and terrifing layouts with Unity 6.

Victor Martins De Oliviera, Level Designer

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Portfolio
Sierra Viera - Blockout Map
06:10

Sierra Viera - Blockout Map

Train Station - Level Blockout
06:51

Train Station - Level Blockout

Fruteira CS2 Custom Map
04:43

Fruteira CS2 Custom Map

Fallout 4 Mod Hotel & Apt
01:05

Fallout 4 Mod Hotel & Apt

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Projects

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Fruiteira CS2 Custom Map 

Fruteira is a Tiny wingman map for casual and competetive bomb defusal, in Counter strike 2, I wanted to create a small map with quick rounds and direct encounters,


Custom Map

Responsibility  Level Designer 
Duration : 2 Weeks
Game engine : Source engine 2

Player count :  1000+ 

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Doom Eternal Custom Map

This is a Custom Map made for Doom Eternal with id Tech 7, I wanted to create a fast paced FPS map while learning the proprietary game engine. 

Custom Map

Responsibility  Level Designer 
Duration : 1 Week
Game engine : IdTech 7

Player count : 400+

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Ghoul Encounter

Fallout 4 Custom Map

This is a Custom Map made for Fallout 4 with Creation Kit. I wanted to make a Mod that adds more interiors to Commonwealths buildings by making interior cells and design combat encounters. 

Custom Map

Responsibility  Level Designer 
Duration : 1 Week
Game engine : Creation Kit 

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Sierra Viera is a monolithic complex on the edge of a tropical rainforest. The level is designed as an infiltration level where the player must infiltrate a private compound guarded by a private militia. 

The mission is to locate and escort a VIP to an extraction point. Sierra Viera genres is action adventure and stealth action 

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My field of expertise

Level Design

Modding

Cinematic

Narrative

Gameplay

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Side Projects
Train Station - Level Blockout
06:51

Train Station - Level Blockout

Baldurs gate 3 - Custom Map - Cave
02:03

Baldurs gate 3 - Custom Map - Cave

Presidential Plane (CS2)
04:42

Presidential Plane (CS2)

Divinity Original Sin 2 Arena Custom Map
02:49

Divinity Original Sin 2 Arena Custom Map

1601.m10.i307.n008.F.c05.205439527 Vector grid marking for user HUD interface.jpg
1601.m10.i307.n008.F.c05.205439527 Vector grid marking for user HUD interface.jpg
1601.m10.i307.n008.F.c05.205439527 Vector grid marking for user HUD interface.jpg
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