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Latest Project 

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Responsable for creating modular rooms and terrifing layouts with Unity 6.

Victor Martins De Oliviera, Level Designer

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My field of expertise

Level Design

Modding

Narrative

Gameplay

Showreel

Personal Projects

Personal Projects

Personal Projects
Fruteira CS2 Custom Map
04:43

Fruteira CS2 Custom Map

Doom Eternal Nervoushellish Blockout Map
02:58

Doom Eternal Nervoushellish Blockout Map

Fallout 4 Mod Hotel & Apt
01:05

Fallout 4 Mod Hotel & Apt

CyberPunk2024
04:59

CyberPunk2024

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Projects

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Mod - First-person shooter -
Level Design 

This is a Custom Map made for Doom Eternal with id Tech 7, I wanted to create a fast paced FPS map with linear progression and bullet hell levels while learning the proprietary game engine. 

Custom Map

Responsibility  Level Designer 
Duration : 1 Week
Game engine : IdTech 7

Player count : 400+ 

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Mod - First-person shooter, Multiplayer - Level Design 

Fruteira is a Tiny wingman map for casual and competetive multiplayer bomb defusal, in Counter strike 2, I wanted to fully set dress the level and create a small map with quick rounds and direct encounters,


Custom Map

Responsibility  Level Designer 
Duration : 2 Weeks
Game engine
: Source engine 2 for CS2

Player count :  1000+ 

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Mod - First-person shooter -
Level Design 

This is a Custom Map made for Fallout 4 with Creation Kit. I wanted to make a Mod that adds more interiors to Commonwealths buildings by making interior cells. 

Custom Map

Responsibility  Level Designer 
Duration : 1 Week
Game engine : Creation Kit 

Pictures

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